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The Iconic Game at 20 – How a Plastic Axe Connected the Gap Between Music Fans

Marking two decades since Guitar Hero debuted in North America, offering players everywhere the means to become rock legends. Not literally, but try convincing someone who's mastered Free Bird’s four-minute instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the display in time with the music. Each riff corresponded to specific notes, producing the feel of a genuine live show.

The studio previously experimented in the music genre prior to teaming up with RedOctane, later purchased by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar series which made a remarkable influence on numerous musicians featured, showcasing classic bands to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the initial budgetary hurdles in securing the recordings – despite the fact initial releases primarily featured cover versions.

“We reproduced every song because the cost prohibitive,” he says. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure bands like the Who – RedOctane had virtually no money, and we were pretty convinced the project would flop. But once the game took off, and record sales airtime increased, all artists desired to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Gains Younger Fans

Irish group one featured act had their track in the 2008 release Guitar Hero World Tour. Lead musician the artist recalls the way the game revived older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Generally such music was considered outdated material, however when it was included in the title and teenagers were finding it, suddenly it became trendy. This validated the genre, and got rid of the outdated tag. It provided all our music a new life.”

At that time, the band's first record remained unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on US tour supporting AC/DC. “Their crew had on Never Too Late during travel, and some of them knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles and Lasting Influence

Rock’s heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions that focused on their music collections and associated stories, visuals and legendary status. In the case of, the Aerosmith edition, it was said to have made the band greater revenue compared to their records. It moved more than 500,000 copies upon release, and demand for Aerosmith’s music rose of up to 40% at a time as the industry faced decline.

Guitar Hero still motivates nimble-fingered dedication among its fans. Earlier this year, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of customisation options. The song is difficult even in expert mode, not to mention performed at double speed and without missing every one of its near 4,000 notes. They stated it took months of practice of practice.

“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to use actual weapons and go to war,” says musician Herman Li.

DragonForce previously wrapped up a successful tour when Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I remember the record label informing us that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing just before top acts at the event.”

Indeed, the band's visibility via the game was so immense that it has threatened to eclipsing all other the band has done. Recently, the track was used in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just hear a single track, it’s totally cool – everyone’s got a unique path in music and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy of a Iconic Controller

Top-tier promotion, whether it’s for cars, clothes or games, goes further than selling something – it inspires a desire. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the creators believed there’s an instinctive human desire to make music, and they wanted to use technology to enable everyone to participate”.

Most installments came out over a mere five-year period between 2005 and 2010, including spin-offs like the DJ version, complete with a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.

Titles like the fan project and newer releases have maintained the scene alive, with expectations of a new product from the founders in development. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?

“Our team believed such titles could be similar to sports games where you can releases,” Dornbrook says. “There’s so much new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue with new generations.”

GM
The writer

Gabriella Mullins

A cognitive performance coach specializing in mindfulness techniques for urban professionals.

London Ace Focus

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